How artists created Star Wars: Maul – Shadow Lord’s gritty, painterly aesthetic
Art director Andre Kirk talks us through the process of designing Maul’s body and costume.
Art director Andre Kirk talks us through the process of designing Maul’s body and costume.
Photoshop, Lightroom, After Effects, Premiere Pro and Illustrator get editing upgrades.
An experiment in retro horror that can feel too authentic.
This is how to own the World Cup’s logo free rule
“Without AI, NUVAGAIA would still be a folder of notes,” says David Triguero.
“Computational design” is no match for tailoring.