Creating SPINE’s cinematic gameplay is like making an “action movie within a game”
Director Dmitry Pimenov reveals the unique tech behind the Unreal Engine 5 game’s crunchy design.
Director Dmitry Pimenov reveals the unique tech behind the Unreal Engine 5 game’s crunchy design.
Indy gets a whole new movie – except it’s a video game, and you’re at the controls.
‘Comforting and calming’ is one way of describing Mocha Mousse.
The company is acknowledging and celebrating the valuable contributions of women in the 3D printing industry –and I’m so here for it.
Unpopular opinion: the trailer looks great.
Alexander Seaman, Visual Effects Supervisor at DNEG, reveals how he and his team met the challenge of creating a sense of place across millennia.