The future of digital characters isn’t just better graphics – it’s better performances
From 007: First Light to Masters of the Universe, how performance capture is changing movies and games
From 007: First Light to Masters of the Universe, how performance capture is changing movies and games
William Faucher’s new tool could change how artists create oceans.
How one experiential agency is dealing with AI concepts.
A remake that respects the past, perhaps a little too much.
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Oleh Bozhko, 3D Character Art Team Lead at Plarium, talks explains how to create 3D art when there are limited resources to work with.