How I turned Singed from Arcane into a 3D model suitable for video game design
This was my process to retain Arcane’s stylised shapes and painterly textures.
This was my process to retain Arcane’s stylised shapes and painterly textures.
VFX Supervisor Pat Tubach worked on Pirates of the Caribbean and defends UE5.
TQ Branding’s Gareth Mapp takes us behind the scenes of creating the identity for the British reality show phenomenon.
Never judge a frying pan by its pricetag.
The game’s publisher wanted an anime-style redesign, and it’s freaking people out.
Sometimes dumbing down is the smart move.