How indie rhythm game Unbeatable takes inspiration from Dreamcast and early 90s anime with its stylish hand-drawn animation
Art director Andrew Tsai on the appeal of a style that embraces limitations.
Art director Andrew Tsai on the appeal of a style that embraces limitations.
3D art of the week: Brian Micalucci.
Open-source Chroma can help make games more accessible for thousands of people.
Learn how to build the storytelling in your scenes with dramatic rainstorm effects using After Effects
Feather-light, and punching above its weight.
The brand’s Milan Design Week exhibit reveals the connection between Range Rover’s past and present.