Creating the John Wick-inspired mocap for SPINE – and why Unreal Engine 5 isn’t always best
SPINE’s Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game’s mocap is being been created.
SPINE’s Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game’s mocap is being been created.
Make it big, make it brilliant is Anycubic’s new slogan, and I’m very intrigued.
“AI ‘art’ is oxymoronic”.
And some of the data is surprising.
Get ready for Castlecore and Pickle Fix.
Celebrate the 50th anniversary of Dungeons & Dragons with a look at its rich tradition of fantasy illustration and digital art.