How to mix traditional sketching and Blender together in modern creature design
A drawing-first approach to character design can lead to more believable creatures.
A drawing-first approach to character design can lead to more believable creatures.
A familiar pixel style appears in an unfamiliar place.
But that’s exactly why I love it.
Matt Ferguson reveals how he created epic posters for the Star Wars sequel and for Predator Badlands.
Fractured Blooms could be the year’s creepiest indie game.
Bruce Mau blends Canadian heritage with contemporary style.