Creating the John Wick-inspired mocap for SPINE – and why Unreal Engine 5 isn’t always bestby SPINE’s Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game’s mocap is being been created. Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Name * Email * Website Comment * Save my name, email, and website in this browser for the next time I comment.